HACKING XR
WORTH READING
There is no mandatory textbook for this course. Requires readings will be handed out in class and/or made available through Stellar. Mandatory or suggested readings, blog posts, tutorials and VR viewings should (of course) be made prior to the class for which they are assigned.
Curious? Want to learn more? Here are some useful readings:
MIT Open Documentary Lab. 2016. Virtually There: Documentary Meets Virtual Reality, Conference Report, May 2016.
Oculus Story Studio Blog: https://storystudio.oculus.com/en-us/blog/
Immerse News Blog: https://immerse.news/
MATHER, George. 2009. Foundations of Sensation and Perception: Chap.1. Psychology Press: http://www.psypress.co.uk/mather/resources.asp
SHERMAN W. R. and A. B. Craig. 2012. Understanding Virtual Reality: Interface, Application, and Design: https://www.amazon.ca/Understanding-Virtual-Reality-Interface-Application/dp/1558603530
JERALD, Jason. 2016. The VR Book: Human-Centered Design for Virtual Reality, NextGen Interactions. ACM Books: University of Waterloo.

WORTH VIEWING
Where do we start... There are 360 videos, interactive experiences, immersive adventures, games... You've guesses it - this is not an exhaustive list.

360 EXPERIENCES
Strangers
Clouds over Sidra
Notes on Blindness
Land’s End
Striving for Greatness
Evolution of Verse
Sonar

IMMERSIVE EXPERIENCES
Titans of Space
Invasion
Henry
Surge
Apollo 11 Experience
WayToGo
Alumette
GAMES
Windlands
Chronos
Lucky’s Tale
The Climb
Elite Dangerous
Anshar Wars 2
TECHNOLOGY WORTH CONSIDERING
There's a lot being developed out there. And we we're inviting you to explore which tools and technology work best for your stories. In the meanwhile, here are some interesting guides to creating and developing your projects.
