WORTH READING

There is no mandatory textbook for this course. Requires readings will be handed out in class and/or made available through Stellar. Mandatory or suggested readings, blog posts, tutorials and VR viewings should (of course) be made prior to the class for which they are assigned. 

Curious? Want to learn more? Here are some useful readings:

MIT Open Documentary Lab. 2016. Virtually There: Documentary Meets Virtual Reality, Conference Report, May 2016.

Oculus Story Studio Blog: https://storystudio.oculus.com/en-us/blog/

Immerse News Blog: https://immerse.news/

 

MATHER, George. 2009. Foundations of Sensation and Perception: Chap.1. Psychology Press: http://www.psypress.co.uk/mather/resources.asp

 

SHERMAN W. R. and A. B. Craig. 2012. Understanding Virtual Reality: Interface, Application, and Design: https://www.amazon.ca/Understanding-Virtual-Reality-Interface-Application/dp/1558603530

 

JERALD, Jason. 2016. The VR Book: Human-Centered Design for Virtual Reality, NextGen Interactions. ACM Books: University of Waterloo.

WORTH VIEWING

Where do we start... There are 360 videos, interactive experiences, immersive adventures, games... You've guesses it - this is not an exhaustive list.

360 EXPERIENCES

Strangers 

Clouds over Sidra 

Notes on Blindness 

Land’s End 

Striving for Greatness 

Evolution of Verse 

Sonar 

IMMERSIVE EXPERIENCES

Titans of Space 

Invasion 

Henry 

Surge  

Apollo 11 Experience

WayToGo 

Alumette 

GAMES

Windlands 

Chronos 

Lucky’s Tale 

The Climb 

Elite Dangerous 

Anshar Wars 2 

TECHNOLOGY WORTH CONSIDERING

There's a lot being developed out there. And we we're inviting you to explore which tools and technology work best for your stories. In the meanwhile, here are some interesting guides to creating and developing your projects.

Address

E15-313

Contact

©2017 by Hacking VR. Proudly created with Wix.com